![]() When creating your tile sets, keep in mind that the top left grid cell must always be empty as this is the tile that GameMaker will use for "empty" tiles in a room and for erasing existing tiles (and even if you have pixels in that part of the image they will be ignored). Essentially all tile sets must be comprised of images that fit within a clearly defined grid, with each cell of the grid being the exact same size (note that while the images shown above are all made up of square tiles, a tile set can be made from rectangular tiles too). These are the most common ways that people create tile sets - either all jammed up together or with little spaces separating them out, and GameMaker can handle both types. Below you can see two example sprites that can be used as tile sets: A tile set is comprised of a single image that is then split into different "cells" (tiles), and each tile can then be placed into the room editor to create a complete image. ![]() ![]() A tile set is a graphic resource for drawing levels and other static components of your game. ![]()
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